A few weeks later, a new release appeared: DX10 Scenery Fixer v2 (2021). The version number suggested an evolution — not a rewrite — and the changelog confirmed it: fixes for texture alpha handling, improved conversion for legacy shader flags, a smarter backup routine, and a “batch scan” mode that could process dozens of foldered sceneries while preserving timestamps and file integrity. Crucially, SteveFX had built the tool to be transparent: logs explained each change, and the program created restore points so users could undo any modification.